Sabtu, 31 Agustus 2013

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First for Schools Trainer Six Practice Tests with Answers and Audio CDs (3) (Authored Practice Tests), by Sarah Dymond, Sue Elliott, Felic

Six full practice tests plus easy-to-follow expert guidance and exam tips for Cambridge English: First for Schools The syllabus for this exam has changed and this book has now been replaced by 9781107446045 First for Schools Trainer Second edition Six Practice Tests without Answers with Audio.

  • Sales Rank: #2168344 in Books
  • Brand: Brand: Cambridge University Press
  • Published on: 2013-02-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.87" h x .59" w x 8.62" l, 1.75 pounds
  • Running time: 237 minutes
  • Binding: Paperback
  • 264 pages
Features
  • Used Book in Good Condition

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0 of 0 people found the following review helpful.
Fast & effective purchase
By George
Good seller... right product... prompt despatch.. reasonable price

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Senin, 19 Agustus 2013

[U114.Ebook] Ebook Download How to Get a Job in Video Games: Gain the Competitive Advantage to Get Hired Faster and More Often for Your Dream Job, by Jonathan Armstro

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How to Get a Job in Video Games: Gain the Competitive Advantage to Get Hired Faster and More Often for Your Dream Job, by Jonathan Armstro

The video game industry can be a mysterious place--especially for those who are not informed into its inner workings. Wouldn't you want to know the best ways to get hired at a games studio without going through the motions of going to college, applying to job listings, and hoping that you'll be the right candidate? Give yourself the competitive advantage by having access to knowledge collected from industry professionals. Some of these tips and secrets have never been revealed before. Start succeeding today and discover what it means to follow your passion!
--Get Insider advice from industry veterans in how to prepare your portfolio and approach studios

--Learn communication skills that will allow you to nail the interview

--Use the hidden job market to bypass the drudgery of a routine job application

--Learn how to properly negotiate salary and how to improve your chances of being promoted

--Discover the business of making games-from developer dynamics to publisher rules-it's not as easy as you may think! Ken Flemming is an artist in the video game industry who develops AAA games. He has written this book to inspire and educate college students and industry professionals who would like to gain unparalleled information that will help them propel their careers.

  • Sales Rank: #1068510 in eBooks
  • Published on: 2016-02-07
  • Released on: 2016-02-07
  • Format: Kindle eBook

From the Author
Sample excerpt from text:
Chapter 5: Why College Is Not Always Necessary      Practice doesn't make perfect; perfect practice makes perfect.When you practice a task every day for ten years, do youautomatically become an expert? No. The quality of practice isequally important as the practice itself. If you practice keyboardtyping daily, but you never look away from the keys, then youcontinue to hunt-and-peck without learning the key locations ortactile muscle memory required to type efficiently.      Geoff Colvin, author of the successful book Talent IsOverrated, calls forced practice deliberate practice. Deliberatepractice focuses on improving the aspects of a task that you finddifficult. Much of this practice involves experimenting orscrewing up.      Sometimes you learn a new hotkey or find a bettersolution accidentally by pressing a particular combination ofkeys. These Eureka moments only occur when you practice.      If you're a digital artist, custom scripts and tools expediteyour workflow. Many custom additions and plug-ins areundocumented, and you need patience to get used to them.However, they add a sizable payoff to your work speed. Fordesigners, write your design ideas in a sketchbook.Programmers, maintain snippets of code to copy and paste. Yourcode snippet database expands with your experience.      The same goes for sound designers. You can make newsounds with the arsenal of sounds that you created for otherprojects. Using tools to work efficiently, you might invest onehour of planning to save several hours of execution.      Some learners reach plateaus in their game developmentskills. As they gain skills, it takes more practice to continuegrowing. Some developers don't push themselves to spend hoursat their home computers, especially after long days at the office.      Practice is intrinsically motivating. Instinctively, youpractice to improve a certain skill. However, the motivation topractice might be elusive. So, attending school might provideadditional motivation to practice.      Elaborating on the idea that perfect practice makesperfect, some scholars believe that mastery requires ten thousandhours of practice--which equates to five years, practicing fortyhours per week.      According to the African proverb, "Smooth seas don'tcreate skillful sailors." Expect some failures and challenges alongthe way. Attempt projects, competitions, and challenges that aremore ambitious to expand your talent. In school, especially,when your friends and family suggest you work excessively, youare on the right track!

About the Author
Ken Flemming is a AAA game developer and author who has worked as an artist for years in the video game industry. He is interested in helping educate students and those that are in the game industry that are looking for better results. From his real-world experience and analytic mind he is able to translate what it takes to be successful in the creative field of video games.

Most helpful customer reviews

1 of 1 people found the following review helpful.
I wish this book were written sooner!
By Atwood L. James
Short, practical, yet very illuminating. Flemming's book helps take away some of the mystique surrounding the video game industry and how to 'break in'. He provides valuable insight into how the industry works, how studios hire employees, and how to poise yourself into becoming an asset, thus helping you land that first job. The first few chapters alone on picking the right school to attend are more than worth the time of any aspiring video game developer! From there, the rest is gravy, touching on how to conduct yourself in an interview as well as the kind of progression you can expect in the field. Highly recommended!

1 of 1 people found the following review helpful.
What you see is what you get
By Willi Fi
The book is good. It will tell you the "in's and out's" of the industry. The author goes through every step of how to do it. From what type of college to pick to the different positions once your hired to what they mean and what most likely you will be doing in those positions. Its great stuff to learn so you know what you're getting into if you decide its right for you.

0 of 0 people found the following review helpful.
Excellent (and Pleasant) Read
By David Curtis
Very informative. Contains both industry-specific information as well as basic tips for getting and keeping a job/career (and how they apply to the game industry.) Very well-written, the information is presented attractively. I definitely recommend this book.

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  • Published on: 1709
  • Binding: Paperback

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  • Sales Rank: #2303055 in Books
  • Published on: 2006-06-08
  • Binding: Paperback

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[M697.Ebook] Ebook Download Thinkertoys: A Handbook of Creative-Thinking Techniques (2nd (second) Edition), by Michael Michalko Doc

[M697.Ebook] Ebook Download Thinkertoys: A Handbook of Creative-Thinking Techniques (2nd (second) Edition), by Michael Michalko Doc
[M697.Ebook] Ebook Download Thinkertoys: A Handbook of Creative-Thinking Techniques (2nd (second) Edition), by Michael Michalko Doc